Common bugs
in Havok, PhysX, Bullet, ODE, Ogre, Newton.. SOLVED!
Bug 1.) Few subSteps: "Moon gravity effects"
bUg 2.) A lot of subSteps: "Spiraling to death"
buG 3.) Interpolation VS. Temporal Distribution
Common mistakes
related to fixedTimeStepping - UNCOVERED:
4.) Design-Time Planning and Recognition of Hardware Min. Sys. Requirements
5.) "Scaling the World": Gravity, Mass, Size and Hidden Effects of fixedTimeStepping
6.) Jitter, Wobbles, Choppiness and Slowdowns: Unstable Physics & Smooth Animation
Common pitfalls
for any kind of simulation, say - MOLECULAR DYNAMICS
-"An Iterative Variable time-step Algorithm for Molecular Dynamics Simulations"
-"Error and timing analysis
of multiple time-step integration methods for molecular dynamics"
-"Molecular dynamics simulations,
using multiple time-step integration, hampered by resonance instabilities"
Allegory Novella, Tech. Paper
& Chronicles of an Algorithm discovery:
Three bugs with one stone.. allegory continues
I) Genesis, anecdote
II) Divina Commedia, abysm spirale
III) Seraphim snd Nephilim, the chronicles
IV) Aspidochelone, physiologus
V) ..alegoria continua
Quick Overview:
http://www.geocities.com/ze_aks/test/sampleTest.html



